Delphi Object-Oriented Programming Fundamentals

This article introduces object-oriented programming concepts in Delphi, covering encapsulation, inheritance, polymorphism, and abstraction.

2025-03-08T09:19:25.233Z Back to posts

Introduction to Object-Oriented Programming in Delphi

Object-Oriented Programming (OOP) is a fundamental concept in software development that allows developers to design, build, and maintain complex systems by organizing code into objects. Delphi, a popular Integrated Development Environment (IDE), supports OOP principles through its built-in features and libraries.

What is Object-Oriented Programming?

Object-Oriented Programming is a programming paradigm that revolves around the concept of objects and classes. An object represents a real-world entity or concept with properties and behaviors, while a class is a template or blueprint for creating multiple objects.

Key Principles of OOP in Delphi

Delphi supports the following key principles of Object-Oriented Programming:

Encapsulation

  • Encapsulation is the practice of hiding an object’s internal details from the outside world and exposing only necessary information through public methods.
  • In Delphi, encapsulation can be achieved by declaring properties as private or protected, which limits access to their values.

Inheritance

  • Inheritance allows one class to inherit properties and behaviors from another class, promoting code reuse and a hierarchical organization of classes.
  • In Delphi, inheritance is implemented using the TObject class, with derived classes inheriting its properties and methods.

Polymorphism

  • Polymorphism enables objects of different classes to be treated as if they were of the same class, making code more flexible and adaptable.
  • In Delphi, polymorphism can be achieved through method overloading or method overriding.

Abstraction

  • Abstraction involves hiding complex implementation details and exposing only necessary information to the outside world.
  • In Delphi, abstraction is implemented using interfaces, abstract classes, or inheritance.

Delphi Classes and Objects

In Delphi, objects are instances of a class. A class is a type that defines a set of properties and methods, while an object is an instance of that class with its own set of values for those properties.

Classes

  • In Delphi, classes are declared using the TMyClass = class syntax.
  • Classes can contain properties, methods, fields, and events.

Objects

  • Objects are instances of a class and have their own set of property values and method implementations.
  • Objects can be created using the New() function or by calling an object’s constructor directly.

Example: Simple Object-Oriented Programming in Delphi

// Declare a class
TPerson = class(TObject)
private
FName: string;
public
property Name: string read FName write FName;

procedure SetName(const Value: string);
end;

// Create an object
var MyPerson: TPerson;

procedure TForm1.FormCreate(Sender: TObject);
begin
// Instantiate the class
MyPerson := TPerson.Create;

// Call a method on the object
MyPerson.SetName('John Doe');
end;

Conclusion

Object-Oriented Programming in Delphi provides developers with powerful tools to design, build, and maintain complex systems. By understanding key principles such as encapsulation, inheritance, polymorphism, and abstraction, developers can create robust and adaptable software applications. With its built-in support for OOP concepts and features like classes, objects, and interfaces, Delphi is an ideal platform for developing object-oriented software.

Table: Comparison of Object-Oriented Programming Concepts

ConceptDescriptionDelphi Implementation
EncapsulationHiding internal detailsDeclaring properties as private or protected
InheritanceDeriving new classes from existing onesUsing the TObject class and inheritance syntax
PolymorphismTreating objects of different classes uniformlyMethod overloading or method overriding
AbstractionExposing only necessary informationInterfaces, abstract classes, or inheritance

Additional Resources